Archive for June, 2013

One of the reasons I think the stripped-down, bare bones approach to savings throws works so well in 4th Edition Dungeons & Dragons is that the game designers combine it with a new approach to defensive stats. Reflex, Will, and Fortitude still exist in 4th Ed, but now they represent static target numbers similar to […]


Saving Throws

17Jun13

Continuing with my musings from the previous post, I assert that the saving throw rules for 4th Edition Dungeons & Dragons are superior to earlier iterations. No, I haven’t gone bonkers. Hear me out here: I’m a sucker for the granularity of the clunky old saving throw tables from 2nd Edition Advanced Dungeons & Dragons. […]


My experiences at Salty Bay Con last week got me thinking about the conflict resolution systems in roleplaying games. I realized that there’s a problem with games like Pathfinder and the various editions of Dungeons & Dragons that handle combat or skill challenges by rolling a d20, adding modifiers, and comparing the total against a […]


I’ve been working on transcription recently, i.e. the task of getting a stack of typed pages converted into a digital format for future editing. It’s an important albeit somewhat mindless task. I’ve transcribed approximately¬†33 pages of material so far. I have a tendency to start new stories, shape them until I understand where they are […]